---
title: "Playable Ads Service"
description: "Done-for-you playable ads. Our team builds custom templates, custom AI templates and full playables for your game, in your brand, ready for 14 ad networks."
url: https://playablemaker.com/playable-ads-service/
date: 2026-10-21
modified: 2026-10-21
author: "PlayableMaker"
image: https://playablemaker.com/wp-content/uploads/2026/10/linkedin-posts-1.png
type: page
lang: en
---

# Playable Ads Service

# Playable ads, built for you. By the team behind the tool.

(https://playablemaker.com/enhancing-engagement-through-audio-the-role-of-music-and-sound-in-playable-ads/), built for you. By the team behind the tool.

You get custom templates, custom (https://playablemaker.com/how-ai-is-revolutionizing-mobile-game-design/) templates and finished (https://playablemaker.com/engaging-customers-with-playable-ads/), created by our team inside the same editor your team already uses. Everything we build is yours to keep, edit and iterate on. No agency retainers. No black box.

[

Talk To Us

](https://playablemaker.com/playable-ads-service/#contact)

[

Book A Demo

](https://app.onecal.io/b/playablemaker)

## The tool stays yours. The work can be ours.

The tool stays yours. The work can be ours.

(https://playablemaker.com/enhancing-engagement-through-audio-the-role-of-music-and-sound-in-playable-ads-2/) gives your team everything to build playables in-house: 300+ templates, a drag-and-drop editor, (https://playablemaker.com/the-origins-and-impact-of-applovin/) import and AI generation. The (https://playablemaker.com/playable-ads-the-best-approach-for-game-marketing/) (https://playablemaker.com/the-role-of-storytelling-in-playable-ads/) Service is for the moments when you want the output without the production hours.

Our team works directly in the editor. We create what you need, hand it over fully editable, and stay on call while your campaigns run. You keep the speed of self-serve. You skip the queue of doing it all yourself.

![32](https://playablemaker.com/wp-content/uploads/elementor/thumbs/32-rv6jywmp9ge5mxdg6bjiy1c5ryg5tmkplsyp507gkg.png)

## You want playables. We have heard every reason it has not happened yet.

 **“We want playable ads, but nobody on the team has time to make them.”** That is exactly what the service is for. Send the brief, we do the production.

**“We do not have internal creative resources.”** No designer, no problem. We build your playables, templates and endcards from your existing game assets.

**“We signed up for the tool, but never got past the first draft.”** A headstart fixes that: we set up your project, build your first playables, then hand the wheel to your team with training included.

**“Our designer makes great banners, but has never built a playable.”** We bridge the gap: they keep the creative vision, we handle the playable mechanics and setup.

**“Stock templates look like everyone else’s ads.”** Then yours will not. Custom templates built from your art, in your brand.

**“Our agency delivers, but every playable costs a fortune and takes weeks.”** A faster, flatter model: recurring service, everything delivered inside your workspace, editable by your team.

**Custom templates for your game**

We build (https://playablemaker.com/playable-builder-drag-and-drop-creator-for-playable-ads-no-coding-skills-required/) sets tailored to your game’s art style, mechanics and brand. Your characters, your palette, your endcards. Delivered as native PlayableMaker templates your team can reuse for every future campaign, in every language.

- Built from your assets and brand guidelines
- Reusable by your whole team, no coding required
- Export-ready for 14 (https://playablemaker.com/what-is-an-ad-network-understanding-ad-networks-in-mobile-gaming/)

**Custom AI templates and batch generation**

We set up AI generation tuned to your game: prompts, project context and batch presets that produce multiple playable variants per run. Different win and fail endings, CTA timings, color schemes and endcards, all from one project. Then we train your team to steer it.

- Prompt setup tuned to your game material

- Batch presets for fast variation testing

**Done-for-you playable creation**

Send us your game material and brief. We deliver finished playables, built in PlayableMaker and fully editable. No prototypes, no half-finished drafts: production-ready playables you can ship to your campaigns and keep iterating on with your own team.

- From brief to finished playable

- Every deliverable is a standard, editable object in the editor

- Iterations and new versions on request

**Custom help, setup and training**

A direct channel to the people who built the tool. Setup for your workflow, prompting help for AI generation, extra training sessions for your team, and help with your first playables until you are comfortable flying solo.

- Direct channel to the PlayableMaker team
- Extra trainings for designers and UA managers
- Hands-on help with your first playables

![1](https://playablemaker.com/wp-content/uploads/2026/07/1-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/square-150x150.png)

![3](https://playablemaker.com/wp-content/uploads/2026/09/3-150x150.png)

![1](https://playablemaker.com/wp-content/uploads/2026/09/1-150x150.png)

![2](https://playablemaker.com/wp-content/uploads/2026/09/2-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/gamepoint-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/mobsmile-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/ganelight-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/tapclap-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/tappx-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/mycash-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/bigger-150x150.png)

!(https://playablemaker.com/wp-content/uploads/2026/09/gg-150x150.png)

## From first call to live playable.

**Step 1: Tell us about your game.** A short call. What you promote, which networks you run on, what you need built.

**Step 2: We build.** Our team creates your templates, AI setup or finished playables inside PlayableMaker, using your assets and brand guidelines.

**Step 3: You review and edit.** Everything lands in your workspace, fully editable. Tweak a CTA, change an endcard, localize a variant. It is your project from day one.

**Step 4: Ship and iterate.** Export to 14 ad networks and run. Need a new variant for the next campaign? Your team builds it in minutes, or we do.

## Built for teams that want output, not overhead.

Three ways teams use the service. Most start with one and grow into the others.

**We make the playables. You run the campaigns.**

You do not need a creative team, a designer or a playable specialist on staff. You send game material and a brief, we deliver finished, campaign-ready playables. Repeat for every launch, promotion or seasonal push.

**Best for:** Teams with no internal creative resources, studios focused on the game, publishers running many titles at once.

**We set up. Your team takes the wheel.**

You have the tool, but the first mile is the hardest. We build your project, your first playables and your template library, then train your team on the editor and AI generation. From that point, you produce in-house, with our help a message away when you need it.

**Best for:** Teams that want to build playables themselves eventually, designers new to playables, companies onboarding new UA staff.

**Your game, your look. Nothing off the shelf.**

You are comfortable in the editor, but the stock templates are not you. We build custom templates, custom AI templates and brand endcards that your team reuses for every campaign, in every language. You keep full control of production, with a foundation that is unmistakably yours.

**Best for:** Teams with a strong brand identity, (https://playablemaker.com/the-unexpected-benefits-of-playable-ads-for-non-gaming-industries/) serving multiple (https://playablemaker.com/lessons-from-game-mechanics-how-to-make-ads-more-fun/), studios producing at volume.

## Let us build your next playable.

Tell us what you are promoting. We will show you what the service would look like for your game: the templates, the batches, the first deliverables.

[

CONTACT US

](https://playablemaker.com/#contact)
